I hope some people know where I'm coming from with my Catch-22. And I, diagnosed with autism and ADHD(just so you know me as a person irl), am pretty sure I tried EVERYTHING!
Oh, this is lovely. I kept chanting "direction of movement takes priority" over and over while walking, but it's a great exploration of the puzzle space, not easy by any means but approachable, and charming in its music and graphics. Loved it.
Hehehe this was indeed the most confusing element that playtesters flagged. I tried my best to keep it as least confusing as possible. Thank you for the kind words :)
If only there were an instruction manual, especially given how even pressing a key once at normal speed sometimes leads to moving two spaces, unless the key is pressed for less time than normal. Also, for some puzzles, activating some numbers by touching them is impossible without touching another previously activated number, causing the puzzle to reset. If anything, you only created Catch-22s. If you're even aware of that idiom and that book.
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Despite the lack of undo, it wasn’t painful and a good difficulty. Liked the funky trees. Good game.
Thanks to a ROT13 message, I made it to this:
___3_
_4__5
1__2_
I played this through 4 times already. Very good replay value. Looking forward to your more ambitious sequel!
I'm still stuck on this puzzle:
4_1
2_3
I hope some people know where I'm coming from with my Catch-22. And I, diagnosed with autism and ADHD(just so you know me as a person irl), am pretty sure I tried EVERYTHING!
...
maybe there can be like branching paths (like a choose-your-own-gate thing) instead of having to go a fixed path.
Great game!!
Dunno if/when the walkthroughs are coming along. I'll wait for them.
this was a really lovely experience. thank you!
Thank you! :)
lovely little game that fully fleshes out its mechanics without overstaying its welcome
Thank you! I tried to keep it short mainly because it's my first game and I was afraid it would go unnoticed. Happy to see it didn't :)
Oh, this is lovely. I kept chanting "direction of movement takes priority" over and over while walking, but it's a great exploration of the puzzle space, not easy by any means but approachable, and charming in its music and graphics. Loved it.
Oh thank god I am so glad I'm not the only one.
Hehehe this was indeed the most confusing element that playtesters flagged. I tried my best to keep it as least confusing as possible. Thank you for the kind words :)
THIS NEEDS TO BE STEAM GAME ASAP
Thanks. Perhaps in the near future :)
Fun little puzzle game. Do you have more to add to your profile?
Not at the moment unfortunately. This was my first game. I am working on another puzzle game which is a bit more ambitious.
Great stuff! Each puzzle felt appropriately challenging, interesting, and fair. Well designed.
Thank you! These kind words really motivate me to continue creating.
in third difficulty one of them I just cant do :(
Sorry to hear that :( I hope you get it eventually :)
That was fun. Felt like an appropriate level of challenging.
Thank you! :)
If only there were an instruction manual, especially given how even pressing a key once at normal speed sometimes leads to moving two spaces, unless the key is pressed for less time than normal. Also, for some puzzles, activating some numbers by touching them is impossible without touching another previously activated number, causing the puzzle to reset. If anything, you only created Catch-22s. If you're even aware of that idiom and that book.
All puzzles in the game are possible.